Session Design

The Principles of Session Design

Representative learning design - what players see and feel is representative of the game (decision making,

opposition, direction etc.)

➢ Keep perception and action coupled - a player should be allowed to see something and act accordingly – not be prescribed how to act regardless of the situation – or act not without any situational context

➢ External focus of attention - focus on the outcome of the act, not the act itself

➢ Repetition with variability - whatever the focus of the session is, ensuring that players get appropriate repetition but in different scenarios (eg. players are not always making the same pass,   facing opposition in same position etc.)

➢ Create the problem - not the solution - via constraints - don’t tell players how to do something, create    the problem and allow them figure out how to do it. Use constraints to bring  out behaviours.